Jumping sometimes does not work on peer side, otherwise flawless on host side. Conditions seem almost totally random, though the jump seems more likely to bug again if you keep trying to jump directly after it bugs once.
Attach a Capx
Description of Capx
CapX has the Multiplayer and Platformer functionality I currently use in my project. It's basically my project, stripped down to Multiplayer and movement events, then tested again to make sure the bug still occurs.
Steps to Reproduce Bug
- Step 1: Open two windows/tabs of the project in order to start the Multiplayer
- Step 2: Go to the peer's client/whichever window or whatever is the peer and not the host.
- Step 3: Hit W as quickly and rapidly as possible
I expect jump to function normally as it should with the Platformer behavior.
- Chrome: YES
- Internet Explorer:
Operating System and Service Pack
Windows 7 Ultimate 64-bit Service Pack 1
Construct 2 Version ID
Release 227 (64-bit/Steam)