Multiplayer: Not connecting to Scirra server(after export)

  • I made a project with multiplayer, it is working fine in browser preview,

    ( i.e. both host and peer shows connecting > Logged in with username >You are the host etc.)

    But after export with cocoon canvas plus when i run the apk on my mobile

    it gets stuck on "connecting" each time ( i.e.it is not connecting to scirra server)

    Its been two days, can anyone help me please please???

  • Hi .

    Canvas + doesn't support WebRTC connection . You should try Web view or Intel Xdk .

  • its really depressing because multiplayer was already tough enough !

    Though is there a better way to add multiplayer on construct 2 ???

    Please tell me!

    PS : what is the deal with google play multiplayer on construct 2??? is it possible?

  • I posted a thread speacially with this topic i.e.Alternative to multiplayer object as i could not find any such topic

    It is here:

  • Hi .

    Canvas + doesn't support WebRTC connection . You should try Web view or Intel Xdk .

    Hello there...

    Thanks for replying, do you know any alternative way to make multiplayer games with construct 2 ,especially may be with Google Play Multiplayer API???

    Thank you

  • You can also use Photon or Websocket . But why u want to export with canvas + ?

    Just for have smaller apk size ?

    Web view + has better performance than canvas + .

  • You can also use Photon or Websocket . But why u want to export with canvas + ?

    Just for have smaller apk size ?

    Web view + has better performance than canvas + .

    Thanks for replying!

    I don't have a problem with size, but performance is better on canvas+, also it provides ad support and share support, that's why my priority was canvas+

    But now i have to go for webview+ , but just wanted to clear a few things here...

    1>> the photon and websocket you reffered to, are these easier and better than multiplayer object of construct 2?

    2>>Will these work with canvas+ or they also use webRTC??

  • 1- you must pay much money for Photon. and also Websocket isn't as fast as peer-to-peer connection .

    So for these reasons , i think multiplayer object is a better choose .

    2- Yes , they're working fine with canvas +

  • 1- you must pay much money for Photon. and also Websocket isn't as fast as peer-to-peer connection .

    So for these reasons , i think multiplayer object is a better choose .

    2- Yes , they're working fine with canvas +

    Thank you very much for your help, i will stick with multiplayer object then and use webview+ export!

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  • Closing as this is posted in the Bugs forum and it does not follow the guidelines; perhaps you meant to post in a different forum.

    Note Canvas+ has not been officially supported for over two years, precisely because of compatibility problems like this.

  • Thanks and sorry for posting in bugs forum!

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