I imported an excessively large image (3000x3000) into a sprite window just to test out some colour, and when I tried to preview it in Chrome it paused for a while and then finally loaded. I then went back into the project, deleted the image from the project and previewed again. I was suprised that the long delay remained.
I undid to before I imported the image, previewed again, and it loaded in a second. Re-did, and the same long pause. As far as I can tell, the image is out of my project. Just wondering what might be causing the delay. Can anybody replicate this?
Link to the texture
Link to project