Very low performance with WKWebView

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High Low is a casino game using luck and points accumulation.
  • Problem Description

    PhoneGap, Intel XDK 3759, Cordova CLI any 6.2.0 or 5.4.1, export to iOs 9 with WKWebView

    behaves like WKWebView is not present at all.

    Attach a Capx

    https://drive.google.com/file/d/0B14pUO ... tycG8/view

    Description of Capx

    One layout with 8 sprites and 8 text objects.

    On layout start ->

    project file "plank1.png" is loaded into the sprites

    project file "text.txt" is loaded into the texts

    Every 2 seconds layout restarted

    Steps to Reproduce Bug

    • Export from Construct with enabled WKWebView option
    • Opened Intel XDK projects
    • Export to iOs
    • Run in sandbox mode on iphone 6 or ipad 3 with ios 9

    Observed Result

    On every layout restart, noticeably slow loading project files

    Expected Result

    Invisibly fast loading of files like in android with standart Webview

    Affected Browsers

    • Safari: problem occurs
    • Chrome: all ok

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    241 beta

  • Behavior of my another project in various technologies:

    iPad:

    https://youtu.be/aDoUBmsMraA

    iPhone:

    https://youtu.be/FoyZgaCYgG0

    Sony:

    https://youtu.be/rKdxqCd5Pc8

    It looks like wkwebview does not switch on. Any actions happens very slowly in all my projects. I could use a stable release 239, but it can't load project files via url that is actively used in the project.

  • I did a WKWebView iOS build with PhoneGap Build and it was perfectly fast on an iPad Air 2 running iOS 10.2. It loaded within a few hundred milliseconds. It wasn't instant, but that's definitely reasonable performance.

    Besides, WKWebView improves Javascript performance, but loading files from storage isn't affected by that. So I would not expect to see any performance difference on this test vs. UIWebView. Also, it's possible Android devices have higher-quality storage and better performance for this particular test.

  • Ashley

    I begin to understand ... but is there any workaround? My project uses a massive downloading of files: sprites, texts, fonts (multiple localizations).

  • I don't think so. Sometimes loading a lot of content takes a while!

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  • I don't think so. Sometimes loading a lot of content takes a while!

    But it is fast enough on Android, and unacceptably slow on iOs. The same task.

    Besides, WKWebView improves Javascript performance, but loading files from storage isn't affected by that. So I would not expect to see any performance difference on this test vs. UIWebView. Also, it's possible Android devices have higher-quality storage and better performance for this particular test.

    Could it be that an AJAX object does not work correctly on iOS ? Or the GPU acceleration does not turn due to some reasons, although WebGL is enabled in the project. Because it looks so that all works slowly.

  • There is always a performance difference between OSs, versions of the same OS, and different hardware.

    AJAX works properly, since your example functions correctly.

    GPU acceleration has no effect on this, since loading something from disk doesn't involve any rendering.

    You can mitigate slow loading with the usual techniques: load less, lazy-load (only load it the first time you need it), find another way of storing/loading data, etc.

  • Well, I divide the project into pieces.

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