Link to .capx file (required!):
Steps to reproduce:
1. Create a player with Platform and Line of Sight behaviour
2. Set the Line of Sight range and cone of view (e.g. 600/120 respectively)
3. Mirror the player sprite (press 'left arrow' in the capx)
The line of sight behaviour does not get mirrored when the player sprite is mirrored. The objects behind the player are still 'seen'. Objects in front of the player are undetected.
When the player sprite is mirrored, the line of sight should also be mirrored so that the line of sight and player direction is aligned.
Internet Explorer: yes/no - untested
Operating system & service pack:
Windows 7 Home Premium SP1
Construct 2 version: