When using layout scale it seems there is a misalignment between the mouse and touch objects. When using an event that relies upon the specifics of where you are clicking or touching the layout (such as creating an object where the user has clicked or touched, as in my case), then a created object will be in the completely wrong place.
CAPX link here (because for some reason this form kept resetting when I tried to attach it here)
http://www.scirra.com/arcade/addicting- ... dens-world
Description of Capx
This capx loads the whole game, using layout scale to resize layouts to fit the Scirra Arcade window constraints.
It is the 'tutorial level' Event Sheet that you'll be interested in, specifically the 'HUD' Group.
Steps to Reproduce Bug
The bed is built somewhere in the complete wrong place (usually off-screen)
The bed will be built where the user clicks usually (in a build without layout scaling)
Operating System and Service Pack
____ Your operating system and service pack ____
Windows 7, latest SP I think
Construct 2 Version ID
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Do you have a stable version (168) example that you can post?
Check your parallax settings.
Sorry, I don't as I updated recently, but the same issue was happening in 168. My parallax settings are at normal (100) as I haven't needed to change them.
Are you using the mouse object and the touch object?
Is it only happening in the arcade? Or does it also happen when you run it locally?
If you want, you can PM me address to download and I'll take a look at it.
Closing, please follow the bug report guidelines and post a minimal .capx, not your whole project. Also note this type of thing can happen if you use Mouse.X/Touch.X without specifying the layer to translate to, such as Touch.X("Layer 1"), which is not a bug, just a common mistake.