I've been working on a basic example level for people to learn basic patrolling enemy behaviour with platform movement when I discovered an interesting glitch.
If you time the 'jump' event to go off when you're landing on a "jump-thru" object, you can fall through the surface.
http://www.johnnysix.net/games/PatrolExample/
CAPX
Is this a consequence of scaling - I was reading through old posts of similar issues and a guy was having issues with things going into the floor a pixel, or colliding a pixel away from a wall.