Jump Through Failures

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A pack of 250 robotic sounds, including glitches, movement, devices, interfaces, charges, failures, launches, and more.
  • Hi,

    The game character tries to jump over a jumpthrough object and it is glitchy..

    1. sometimes doesnt land

    2. player is behind the jump through objects.. shouldn't he be above the objects. All are in same layer.

    3. try to jump and player sometimes takes a double jump

    4. I set the player sprite origins to the bottom and jump through objects sprite to top but still it looks like part of players sprite gets covered by jump through.

    5. Why isnt the jumping smooth .. sometimes it doesnt jump and falls off.

    Here's the capx.

    droid-jumpthroughbug-capx

    Thank you :)

  • I'm having some of the same issues with jump through platforms. They are behaving rather weird, and they are ignoring platform-behaviour objects.

    Sometimes the player object will slip right through (from above), and occasionally the player will glide in slow-motion through it (from above).

  • Sometimes the player object will slip right through (from above), and occasionally the player will glide in slow-motion through it (from above).

    Yup. Experiencing same issues and more.

    Experts help!

  • I do have same problem, sometime character falling through "jump-through" object.

  • Ashley and Gods of Construct2 Realms .. please divert your attention here :)

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  • See how to make a platform game. The platform behavior is not designed to work with animated sprites, so we won't fix problems arising from doing this. Use a rectangular non-animated sprite behind the player with the Platform behavior, and if you can still reproduce an issue, post a new bug report.

    #2: this is the Z order you have set. Right click the player and choose bring to top of layer to make them appear in front.

  • ok I thought I could get away without using the rectangular non-animated sprite <img src="smileys/smiley8.gif" border="0" align="middle">

    Seems to fix couple of stuff. Thank you

    Still player able to stand in thin air before landing from jumpthrough objects

    Here's the new capx with rectangular nonanime sprite - Last Little Droid <img src="smileys/smiley17.gif" border="0" align="middle">

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