It's really simple math how I have my game programmed now.
Each tank has a health amount. Missile tanks have an amount of 8, and regular tanks of an amount of 5.
The laser you use is programmed to take away 2 health from each tank when they're hit. So how come it only takes 2 hits for each one to die? It didn't used to!
I'm pretty sure this happened after the new update. When will we get a fix for this, as it's rather annoying.
Here's the game.
Please help me out here, thanks guys.