____ I was trying to import an animation from a spritesheet/sprite strip. It made Construct freeze for like a good ten minutes before finally bringing up the dialogue to let me set rows and columns. So, thinking maybe my project was too big or the sprite sheet image was too big, I started a new project and tried again with a smaller image. Still froze for a good couple of minutes. The second image I tried was only 64x64 pixels. I timed it, and it literally took 2 MINUTES AND 35 SECONDS to import. There's no reason that should have been so slow. Importing the image as a frame or opening the image works fine and takes no time at all, even if the image is very large.
I used to be able to import sprite sheets just fine, so it is definitely a recent development.
Attach a Capx
____ No Capx, it did this on a new project ____
Description of Capx
____ It's any project. ____
Steps to Reproduce Bug
- Open a project or start a new one.
- Import an image as a sprite sheet
____ I wait for a really long time and sometimes just have to task manager shutdown Construct because it's sat there for like ten minutes frozen____
____ A 64x64 image should import in no time, even as a sprite strip. ____
- Chrome: N/A
- FireFox: N/A
- Internet Explorer: N/A
Operating System and Service Pack
____ Windows 7 ____
Construct 2 Version ID
____ Version 168 ____