If you toggle a physics sprite between movable & immovable while it's sitting on top of an immovable sprite, it falls through the one below when toggling back to movable.
Attach a Capx
Description of Capx
Steps to Reproduce Bug
Click on the red sprite to toggle moveability.
Clicking once makes it fall into the floor slightly then move back up. Clicking repeatedly can make it fall through.
I'd like it to not move, but this may just be a limitation of the physics engine.
Operating System and Service Pack
____ Win7 64bit ____
Construct 2 Version ID
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Sorry, I'm not sure there's anything we can do about it - it looks like that's just how the Box2D physics engine responds to the settings, and that code is maintained by the Box2D developers. FWIW it seems to do it less (but still a bit) in asm.js physics mode.