Problem Description
When using a tilemap, tiledbackground or even a single sprite made of 1px lines those lines start to flicker on movement.
But the problem nearly disappears when turning off WebGL.
First i started an "How To"-thread to ask if i doing something wrong, i am justing adding the link as reference:
how-to-prevent-flickering-on-tilemaps_t182182
 
Attach a Capx
https://www.dropbox.com/s/kruahx1t1fb6v ... .capx?dl=0
    
Description of Capx
It contains a tilemap made of 1px lines. on top there is a blue rectangle-sprite having 8-direction behavior so you can move across the map.
Steps to Reproduce Bug
    -  just move around using arrowkeys to cause movement of tilemap
    
-  or: assign the 8-direction behavior to the tilemap to move it directly
Observed Result
heavy flickering of those lines depending on movement-direction.
    
Expected Result
Nothing should flicker like rendering without WebGL
    
Affected Browsers
    
Operating System and Service Pack
Win 10
    
Construct 2 Version ID
r233 (stable)