Thanks Kyatric for all the help!
For the hand cursor I had the same "bug". It's code/logical bug though.
When your cursor is over the Play button, it is also not over the CutScenes and Credits button, so as the events are read from top to bottom, the test for the CutScenes button works as the only "not over" condition is false.
The solution is to save 2 events and have a single common "Not over" condition testing if the mouse isn't over the three buttons. If it is not, then the cursor is to be "normal".
Oooooh OK. Seems a bit obtuse but seems like that's the way the system does things. <img src="smileys/smiley29.gif" border="0" align="middle" />
How would I do this specifically? Add two conditions to one of the already existing "not over" events? Add a sub-event? Or some other way entirely?
For the bug B, your layout WorldSelect is linked to the event sheet CutScenes.
CutScenes includes WorldDisplay which include back.
But in all this, the click condition is set in "WorldSelect" event sheet, which is not included.
Include it in CutScenes for example, and here your screen takes you to MC-1.
Ah sweet! It was just me then. Sorry for the false alarm! While I'm here, is there a way to determine which specific CutscenePreview is clicked? Or do I have to manually make sure they're all different objects (no cloning)? Because obviously, the intent is that clicking different Previews leads to different worlds.
Oh and maybe one more thing, is it possible to link an object to a URL? I would like to do that for the music artists. If not, then that's my next feature request. :P
You have a nice interface/GUI, very sober and well thought.
Thanks! It's a work in progress though. <img src="smileys/smiley9.gif" border="0" align="middle" /> Final version will probably be darker. Same structure though.