Global Layer properties not overriding a newly named layer

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Globals 2.0
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  • Problem Description

    I had a layer set as Global in the properties window. In a different layout, I renamed a layer to that of the global layer and I noticed that the Editor Properties window for the newly named layer didn't show "Global: (yes, overridden)" as expected. Instead the window showed "No" and, on testing, it appeared that the layer properties had not been overridden. This error was rectified when the game was saved and then restarted.

    Attach a Capx


    Description of Capx

    The capx contains 2 layouts. Layout 1 contains a black opaque Global Layer named "Copy_My_Name"; the other layers on that layout and on Layout 2 are not global.

    Steps to Reproduce Bug

    • Copy the name of the global layer into any of the layers on Layout 2
    • Note the display in the layer Editor Properties window indicates that the layer is not overridden
    • Run Layout 2 and observe that the layer settings have not been overridden to black/opaque
    • If you save the modified capx, it will work correctly after it is re-opened

    Observed Result

    As described above.

    Expected Result

    The editor should set the layer as being overridden if the name is changed to that of a global layer, without the need to restart the project.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    W8.1 x64

    Construct 2 Version ID


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  • Thanks, good catch. Fixed for next build.

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