I had a layer set as Global in the properties window. In a different layout, I renamed a layer to that of the global layer and I noticed that the Editor Properties window for the newly named layer didn't show "Global: (yes, overridden)" as expected. Instead the window showed "No" and, on testing, it appeared that the layer properties had not been overridden. This error was rectified when the game was saved and then restarted.
Attach a Capx
Description of Capx
The capx contains 2 layouts. Layout 1 contains a black opaque Global Layer named "Copy_My_Name"; the other layers on that layout and on Layout 2 are not global.
Steps to Reproduce Bug
As described above.
The editor should set the layer as being overridden if the name is changed to that of a global layer, without the need to restart the project.
Operating System and Service Pack
Construct 2 Version ID
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Thanks, good catch. Fixed for next build.