FX coordinates glitched when various are added in the sprite

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Human/Character Base Pixel Art Sprites in various poses (nearly 100 files)
  • Problem Description

    I have various FX added on a sprite but they only work correctly if are the first one to be used or just that one. In the moment another FX is added before that FX they coordinates gets glitched, like using the layer/layout ones instead the sprite.

    Also in case there is some FX in the .xml after that one with some vale on extend-box higher than 0 also gets glitched:

    .Capx example: 
    [url=https://drive.google.com/file/d/1yERqLssNWNorsrmax_78RrLu5tarlozD/view?usp=sharing]https://drive.google.com/file/d/1yERqLs ... sp=sharing[/url]
    (Also Cubic Lens FX included)
    [b]Steps to Reproduce Bug[/b]
    This gif is self-explanatory:
    Just change the Brightness FX in first or second position on the effects list.
    [b]Expected Result[/b]
    The FXs applied on a Sprite should give the same result no matter they XY position on the layer/layout. 
    (Also Cubic Lens FX included, but happens in all shaders that in some way does some kind of distortion or generate some pattern)
    [b]Affected Browsers[/b]
        [li] Chrome: (YES)
        [/li][li] FireFox: (YES)
        [/li][li] Internet Explorer: (YES)
    And NW.JS too.[/li][/ul]
    [b]Operating System and Service Pack[/b]
    W7-  64Bits / GPU > Nvidia 670 gtx
    [b]Construct 2 Version ID[/b]
    Construct 2 r255 (Last version actually)
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  • Hi.

    You will need to follow the Bug report REQUIREMENTS if you want this to be investigated.

    Ashley has frequently stated he can't find bugs from an image.

    A minimum .capx and precise steps are needed.

    Many thanks.

  • Added the steps and the .capx.

  • The report includes a ~150 line custom shader. I'm afraid we cannot help support third-party addons. We will investigate if you can reproduce an issue with an official feature.

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