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I would assume that the expression "Family.Count" should return the total count of every instance of every sprite within the family. It seems to return only the count of the first sprite within the family.
Here is a Capx example:
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Family.Count works more like a standard ie Sprite.Count, return how many current Family objects are on the layout.
Im my example there are 9 X Sprite1 and 13 X sprite2 within family1.
Family1.Count returns 9. I would expect 22. It appears to only be counting the first sprite with in the family.
Oops, you're right - fixed for next build.