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Hey guys. First of, WebGL rocks! But it has some issues. When exporting, the alpha maps get really screwed up, and go all white.
Alpha worked fine in my testing, that's odd, can you post the .capx? (Or PM it to me if you'd rather keep it private)
Hey Ash, cheers. Sent you a PM.
Everything looks fine exporting with minify script off, but then it is on:
<img src="http://dl.dropbox.com/u/3232744/alpha.png" border="0" />
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I like your example, it's so similar to what I'm working on it's almost scary <img src="smileys/smiley1.gif" border="0" align="middle" />
Are you making it for the Fun Chowder Game Competition?
I found the bug, the minifier was indeed breaking the texture loading code which in turn broke alpha. Should be fixed in next build!
Also getting this issue, looking forward to the fix in the next build. I'm hoping it'll be soon, as it kinda destroys my game :P
You can just disable minification for the time being to work around it.