Error when previewing over LAN

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/86999835/Subspace_BUG_Version.capx

    Steps to reproduce:

    1. Simply preview over lan on Smart phone.

    2. (Optional) Delete World_Infection Layer

    3.

    Observed result:

    The phone used was a Windows Nokia 720 if that adds anything. I was getting a line 232 error before deleting a couple objects and now its a line 710 problem. The game plays fine on my computer no problem but I can't produce the same results on my phone. I deleted several objects and all of the events to isolate the problem best I could. I noticed deleting a significant amount of objects from the layout will allow the game to be played on my phone. But that's only after more than 3/4 of the game is removed from the layout.

    Expected result:

    To be a able to play game over wifi on a phone.

    Browsers affected:

    Chrome: Unsure

    Firefox: Unsure

    Internet Explorer: yes (Windows Phone Browser)

    Operating system & service pack:

    Nokia Lumia 720

    Construct 2 version:

    Construct 2 r145

  • Can't reproduce on a Nokia Lumia 820 running Windows Phone 8, nor on Chrome for Android. Seems to work fine. Please include the full text of any error messages you receive; this may help us resolve the problem. Also, is the Lumia 720 running Windows Phone 7 or 8?

  • Its running Windows 8, it also seems to alternate between a line 232 and 710 error now.

    Full Text:

    Javascript Error!

    Not enough storage is available to complete this operation.

    192.168.0.5/Sprite_plugin.js, line 232(col 4)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior.

    • Please report it to the developer!
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  • Oh, that means it's out of memory. You need to try to use fewer images. Construct 2 is estimating the memory use in the status bar at 160mb, which is very high if you're targeting low-end mobile devices. Remember not to waste your memory

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