Crash on opening project

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Minimalist Crash Balls is a game where the goal is to hit the ball on the portal, with 20 different levels :)
  • Error report information

    Type: assertion failure

    Message: setting texture to current render texture

    Stack: Error at Function.d.JYa (https://editor.construct.net/r251-2/main.js:288:209) at window.assert (https://editor.construct.net/r251-2/main.js:200:259) at d.Jd.LLa.ji (https://editor.construct.net/r251-2/main.js:1435:414) at Function.d.Kpb (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:90:25) at u.oed (https://editor.construct.net/r251-2/projectResources.js:657:339) at u.Ff (https://editor.construct.net/r251-2/projectResources.js:655:484) at r.Ff (https://editor.construct.net/r251-2/projectResources.js:626:34) at window.tl.Oyd (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:13:436) at fuc (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:4:236)

    Construct 3 version: r251.2

    URL: editor.construct.net

    Date: Wed Jun 16 2021 14:02:40 GMT+0200 (Central European Summer Time)

    Uptime: 26.1 s

    Platform information

    Browser: Chrome

    Browser version: 91.0.4472.106

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.106 Safari/537.36

    C3 release: r251.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 960 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    Tagged:

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