I did not want to use the suggestions for what to write here. I wrote down the most important things and that is enough. So don't say anything about me not filling in the suggestions please. Construct 2 crashes constantly. It sometimes crashes directly when i open my project. It has a high risk of crashing whenever i add a new sprite, use the image editor or create a new event. This message box always pop up.
Construct 2 Check failure
Check failure! This is probably a bug:
GetHICON returned NULL
Condition: ret != NULL
Function: struct HICON__ *__cdecl ResizeBitmapToIcon(const class cr::vector2_base<int> &,class Gdiplus::Bitmap *,int)
Build: release 234 (64-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 87)
You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
It doesn't matter if i choose to Abort, Retry or Ignore, it always crashes Construct 2 and forces me to close it. I can open it again but it still has the same risk of crashing. The problem is that i usually can't create events, add sprites or use the image editor or open the project whitout Construct 2 crashing. When all these things can be done multiple times whitout Construct 2 crashing the problem is solved. It seems like switching from doing thing such as adding events and using the image editor is what most likely will make the game crash. So even if you can add multiple events in a row whitout Construct 2 crashing, you also need to be able to switch to doing other things whitout the game crashing. If you can do that, the problem is solved. So this is the problem. Don,t say anything about my capxs memory usage or about things such as layout size, sprite amount and event amount.
https://www.dropbox.com/s/sfiwy0x2jpc9f ... .capx?dl=0