In this game, I need a layout of 5000x5000. The layout is filled with sprites, called 'Rock', with a size of 50x50 and distributed across the whole layout.
The sprite pop can walk arround and destroy the 'Rock's after an offset detection.
Now all goes well for most Rocks, but the Rocks on layout Y position = 2400, the collissiondetection failes.
After that specific row of rocks it will continue. So it looks like somewhere between 2400 en 2500 the detection goes wrong. The example included is a rebuild of my game, as per instructions to focus on the problem en reproduce it as pure as possible. I hope I did it ok.
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Description of Capx
In addition to above, there is 1 layout and 1 event sheet. The idea is that the sprite Pop, can walk around the rocks and destroys them when it hits it.
Steps to Reproduce Bug
- Run the game/layout
- Go does with the down key with the sprite Pop. The rocks will destroyed when hit.
- When you reach y> 2350, you will see some white blocks, which are actually empty spaces. At the level of y= 2399 the Rocks below will not be destroyed. But you can move to an empty space (white rock) to fall one level of rocks below, and you'll see that it continues to work. That why I believe its specifically that coordination, since before and after this area, it works well.
____ What happens? ____
The sprite failes to move further as collision detection seems to fail.
____ What do you expect to happen? ____
I hope, I've did something wrong, then reporting a bug in this super tool
Hopefully, you can tell me what I did wrong or should consider or maybe when indeed an error fix it for me?
- Chrome: YES
- Internet Explorer: YES
Operating System and Service Pack
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Construct 2 Version ID
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