That's something I tried to get rid of, for a long time... Precisely, since I've decided to make a game involving physics.
If some of you could have a quick look at this test demo, they will notice that sometimes, the balls are moving THROUGH the enemies, like if the collision was ignored.
http://dl.dropbox.com/u/63083711/index.html (made with r80)
I know, the collision problem occurs pretty rarely but as you can see, it occurs *asometimes*... and even if it's rare, I cannot let it unfixed, it can ruin some gameplay situations.
Is this a known issue? (collision lacking of accuracy when physics are involved -and in scripted movement?-) For a game like mine, this is a pretty frustrating (almost discouraging) issue that I don't know how to fix by myself. I seriously don't know where the problem can come from. It should work...
Two words and one emoticon: please help <img src="smileys/smiley19.gif" border="0" align="middle">
PS: note that the ball and the enemies are not animated (the animated objets follow the physical objets).