I have this problem with this project for mobile (I'm working with CocoonSJ): I can't use more than two sounds. Here the capx file:
There are objects that play sound, but only two sounds are playing (the principal music, and the sound of one object). The rest still in silent.
The problem is only in android devices.
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Please report bugs in CocoonJS to ludei!
Yes, I did. Here their response: android games with CocoonSJ have a limitation: only one track can have more than 5 second of music, the rest of the sound can only have 5 second.
That is a restriction only for android devices.
nastycloud I have the same problem. I have 1 bg music to play, and 40pcs of 15-30sec narrations. I did tests with play as music and play as sound - even with preloading, but with no success. :(
Anyway great to know that this is a limitation.