Im working on my game for ios and stumbled uppon a little problem.
When i arange the volume in construct 2 per sound, as in.
B:set volume "gunshot" to -10
Cocoonjs plays the audio but doesnt alter the volume.
I searched their website and in the Ludei Cocoon audio section
they do seem to support volume.
(I also searched the scirra forum on this and found nothing)
Today i recieved a e-mail form Ludei.
About volume, CocoonJS supports the volume property of the audio object. I do not know how Construct2 handles audio volume changes. You should check the source code that generates to be sure.
So... because that is really out of my league i reported this as a bug.
Is it a know bug?
If not, i wil make a smaller test capx to present to u.
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Construct 2 should be setting the volume property read by CocoonJS. Can you share a .capx that tests this?
I made a test capx just to find out that it does work...
Well, i dont know what strangeness i was encountering before but its ok now.
So apparently no bugs here, and that should be good news!
Thanx for the help!
There was an update to the CocoonJS launcher yesterday. Maybe the new version fixed it?
I checked the iphone's appstore today and they still have the same CocoonJS version updated on 7-8-2012, so that would not be it.
But its good to know that an update is on the way!