Disregard this, it was because the placed instance had a general (not particle plugin proterty) angle and the spawned one has 0 by default. Delete or move to closed!
Particles spawned from another object behave incorrectly.
Attach a Capx
Description of Capx
It shows an in-editor placed particle object versus the same thing but spawned from a sprite.
Steps to Reproduce Bug
The particle emitters looks noticeably different, the spawned one looks more scattered.
I checked them on debug mode to see if the spawned one didn't take the default values for some reason, but both have the same parameters! yet still behave differently. It appears as if the spawned one has a wider spray cone, despite debug mode saying otherwise.
Obviously, the spawned particles should behave according to their default properties.
Operating System and Service Pack
Construct 2 Version ID
R244-64 bit (Reproduced on C3 too)
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