Link to .capx file (required!):
Steps to reproduce:
1. set solid eather sprite or tiled bg
2. add bullet behavior to a new sprite with no bouncing
3. make both solid objects overlap eachother
4. in eventsheet when the bullet sprite is in collission with one of the solid sprite (while one solid object is overlaping the other solid sprite), set its action to bounce off the one specific solid sprite
The bullet sprite gets off its position as if it tryes to bounce off also of the other solid sprite that wasnt included in the action.
The bullet sprite should bounce off smoothly of the speciffic solid wall while ignoring the existence of the other solid sprite that originaly is suposed to block the players path.
Internet Explorer: yes
Operating system & service pack:
Construct 2 version: