Setting the angle of a sprite to one of its Imagepoints and another object, then subtracting 180 works normally. But if you get close to the Object, it flails violently. Not subtracting will do the same thing, but less violently and have to get closer to the arrow.
Is this a bug or is my logic just wrong?
Set Angle to ImagePoint CAPX
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Closing as not a bug. Changing the angle of the object also changes the position of the image points, which creates a feedback effect.