Bug with Physics and timescale

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Everything is made via physics, Very simple code: 6 events only (3 for tank creation, 2 for controls and 1 for camera)
  • Problem Description

    When smooth change timescale for physical objects do not always stop the calculation. Strength accumulates and after installation timescale 1 once all work.

    Attach a Capx

    drive.google.com/file/d/0B-Nr9qA1YgDeN3I2V05HcTU1c28/view BugReport.capx

    Description of Capx

    Every 1-2 seconds to press the buttons one by one Timescale 1 and Timescale 0.

    At some point, you'll see the helicopter.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 7 SP 1

    Construct 2 Version ID

    Construct 2 r209 (beta)

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  • I can't seem to reliably reproduce any issue here in Chrome. I've made a change for the next build where it will stop stepping the physics world if the timescale is 0, so the amount of time spent with a 0 timescale should have no effect at all on the physics engine, just in case regularly stepping it with a dt of 0 is causing any kind of problem. I'm going to close this issue for now, please file a new report if you still have trouble after r210 comes out.

  • ... r210 comes out.

    I tested the same file on r210. The error remained.

  • I'm not sure what to do about this, the physics engine is a big block of someone else's code and I've no idea how it ends up with those forces. Maybe apply less force depending on the timescale?

  • I'm not sure what to do about this, the physics engine is a big block of someone else's code and I've no idea how it ends up with those forces. Maybe apply less force depending on the timescale?

    The source code I did not use any force. All calculated by the plugin.

    This happens only when the timescale comes to 0 smoothly and at the moment of the collision objects.

    Spinning platform is not affected. When a fixed platform the same thing happens.

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