A couple of days ago I contacted Ludei with a bug report for the physics system in cocoonjs 1.4.1 - I had a bug similar to the ones reported in this thread. You see, the impression I have formed is that we are waiting for Ludei to fix their physics wrapper, so I thought the report would be useful for them. However, the reply I just received from Ludei was that they were content with their physics in cocoonjs and that the problem is still one that belongs to Scirra...
So, are we still in a catch-22 situation or could somebody shed some light on what progress is being made here? Apologies if I have missed this in another thread or I have misunderstood the current state of play with C2/Ludei, but I drew a blank when searching the forum.