Black screen - Cocoonjs and XDK

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  • cvp have you checked the new Android launcher (1.4.1)?

    Ashley

    Tried it on android (1.4.1). Same issue.. or at least black screen when using accelerated.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/error%20in%20139%20cocoonjs%201_4_1%20android.png" border="0" />

  • cvp

    I emailed Ludei about this situation we're having, and this was their reply to me

    "After some investigations here, we've detected that Construct 2 plugin for physics performs some changes on our JavaScript exception code base.

    We're speaking with Ashley from Scirra, because this change makes the physics on Construct 2 unusable, but it's a Construct 2 issue. And it's out of our control.

    Thank you."

  • bump

  • > Would be glad to know how to switch to old engine

    Add the CocoonJS Object.

    Then click it, and edit the properties.

    <img src="http://i.imgur.com/bfrN8PP.png" border="0" />

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    Yes, as someone else said...Crying alot...black screen of death.   Solved. TYTYTY

  • >

    > > Would be glad to know how to switch to old engine

    >

    > Add the CocoonJS Object.

    >

    > Then click it, and edit the properties.

    > <img src="http://i.imgur.com/bfrN8PP.png" border="0" />

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    Yes, as someone else said...Crying alot...black screen of death.   Solved. TYTYTY

    It is a workaround. But it does not solve the issue.

    The performance is way better on the accelerated version. When it works <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Squirrely1

    You never quite solved it did you, because they want the accelerated physics to work and not get a black screen. The Standard web based physics seems to be pretty basic "Solution". Like cvp said, it's a workaround, not a fix. Accelerated physics will boost performance ALOT, thats why we are trying to find a REAL solution.

  • Workaround agreed.    But when us "non-Programmers" get a black screen of death it is often a huge hurdle or deal breaker. (No programming experience required?) I had a Java programmer come over to help me with the apk signing stuff and he walked away saying "good luck" with the black screen thing. let me know if you fix that."

    Anyway, I ran across this solution by sheer dumb luck   while trying to solve another issue. why my C2 prog. crashes(workaround=trying laptop instead of PC).

    So, Yes, I like/want accelerated...but with a workaround, at least I can move forward and keep working and not be 100% dead in the water.

    I like C2, I'm having much fun, don't get me wrong.   I just worry about getting to completion.

  • Workaround agreed.    But when us "non-Programmers" get a black screen of death it is often a huge hurdle or deal breaker. (No programming experience required?) I had a Java programmer come over to help me with the apk signing stuff and he walked away saying "good luck" with the black screen thing. let me know if you fix that."

    Anyway, I ran across this solution by sheer dumb luck   while trying to solve another issue. why my C2 prog. crashes(workaround=trying laptop instead of PC).

    So, Yes, I like/want accelerated...but with a workaround, at least I can move forward and keep working and not be 100% dead in the water.

    I like C2, I'm having much fun, don't get me wrong.   I just worry about getting to completion.

    agreed.

    This is more important than adding an export for the OS flavor of the week...

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/22406377/spil/PizzaBrain-0.65.capx

    Steps to reproduce:

    1. Exported the project both for CocoonJs and XDK

    2. BLACK SCREEN in both export

    3. No problem in preview ..

    Observed result:

    Exported for Cocoonjs..and worked in older C2 version 137

    this is debug from CocoonJS

    <img src="https://dl.dropboxusercontent.com/u/22406377/spil/2013-07-13_17-24-47.jpg" border="0" />

    Expected result:

    Black screen in both Cocoonjs and XDK

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Works in above browsers

    Operating system & service pack:

    XP - sp3

    Construct 2 version:

    138.2

        

    I've been having a very similar issue. I've been developing a game for a little over two months and in the past few days have attempted exporting it to the Windows Phone 8 App marketplace, all to no avail. The app runs perfectly fine in the preview browser, but as soon as I test it in Windows 8's SDK it shows only a black screen? Can anyone help? Really frustrated on this.

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  • Hi

    Can you guys test that Distance or revolute joint example from construct 2 is working with CocoonJS launcher ?

    I got this error

    <img src="https://dl.dropboxusercontent.com/u/65841566/Screenshot_2013-08-20-01-06-18.png" border="0" />

    I did add CocoonJS object and change to Standard Web based for physics engine...

    This is really frustrating.

    Construct R141

    CocoonJS 1.4.1

    Can Ashley or ludei give any feedback on this issues ?

  • tumira

    Construct R141 is a BETA release, maybe you should revert back to R139 Stable and try that out.

  • BAnyBudde

    I found the bug also on R139 before this. Thank you for your reply. Did you tried to run and test it the capx ?

  • C2 r141 & CJs launcher 1.41(android) - have a black screen after I added phisic-object in my game...

  • Tried to revert to r139 but got message, "This project was created in a newer version and cannot be opened in r139 etc..."   NBD.

  • how to open on 139: open the caproj and rename 142 to 139

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