Audio On Ended doesn't fire with Time Scale 0

From the Asset Store
126 audio files divided in: music, radio voices, SFX
  • Problem Description

    If Time Scale is 1 then

    • playing a audio file with a Tag will result in the On Ended "tag" event occurring as you would expect.

    If Time Scale is 0 then the On Ended event does not occur.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    The moving sprite will stop when you click the timescale = 0 text. It will move again when you click Time Scale On text.

    Clicking on either will result in audio file being played with a "MyTag"

    Steps to Reproduce Bug

    • Step 1 - press time scale on (hear pinball noise and then cymball - ymabll is played on the On Ended event.
    • Step 2 - press time scale off (hear pinball sound again - but no cymball - On Ended never fires)
    • Step 3 etc.

    Observed Result

    as above

    Expected Result

    as abpove

    Affected Browsers

    • Chrome: (YES/)
    • FireFox: (YES/)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    win 7

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____ 178 64 bit

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  • Thanks, good catch. Should be fixed in the next build.

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