nope, I chose export to appmobi and selected the direct canvas export. as for eclipse, appmobi and direct canvas are open sourced and can be built with eclipse - it's the only way as I know, to use own signing key required to update apps later if is switch builder. every appmobi app build through their builder is signed with their key, which I don't want to happen. there's this for appmobi eclipse code:
and this for appmobi opensource direct canvas:
the two of them combined will work - direct canvas will render on andorid, but when I replace the bundle.zip with game exported from C2 it gives me errors described above.
hope that helps.