Anchored Objects Are Jittery when player is in Motion

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  • Anchored Objects Are Jittery when player is in Motion

    Anchored Objects on the screen will Shake back and forth when player is moving

    Example

    My capx would never load so I just made a simple example project to reproduce the issue.

    Steps to Reproduce Bug

    • Fly around

    Observed Result

    The anchored buy object shakes back and forth in a violent manner

    Expected Result

    It should not do that

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (UNKNOWN)
    • Internet Explorer: (UNKNOWN)

    Operating System and Service Pack

    WIN 7 SP1

    Construct 2 Version ID

    R195

  • Looks OK to me. Maybe the odd jitter once in a while, but hardly noticeable.

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  • For a person trying to make a professional product, it is noticeable. In my full project I have buttons like that one all over. Unfortunately, that capx is too big to upload so, I can't show you the full impact this is having on the game. In this example we have one object that shakes. Imagine 7 or 8 objects shaking in unison. That is what happens in my full game. It is very noticeable. This is clearly a bug. Thanks for your input.

  • Also, I don't think the severity of the issue is in question. The fact that it is noticeable in the slightest is an issue. This is simply not how it is supposed to work. If I am wrong, and anchored objects should violently shake on the screen, please let me know. If you fly the little ship around for a while, you will see the issue. I thought this was a place where we were to present such concerns. Is this really the official answer to my query?

  • Don't worry, give it some time, people will type on this page, if they know the solution.

    I put my solutions down below, sorry to say they don't work, but they show you it's a common issue.

    I will also say if something moved, that fast. It will probably have some problems.

    Because it's actually following the Player, is not, glued to the screen.

    That is what I think

  • Well, I appreciate you guys trying. It's no huge hurry by any means but, I was hoping it wasn't something I would just have to deal with going forward. Hopefully there is a fix. If you fly around for a while, it seems to get worse. Thanks again.

  • I haven't checked the capx, but why not put your ui stuff on a ui layer with 0 parallax so jitter is impossible?

  • Closing as not a bug. From the Anchor behavior's manual entry:

    [quote:38q22xz0]Objects using the Anchor behavior should also be placed on a layer with its parallax set to 0, 0. Otherwise as the game scrolls the objects may "lag" behind the screen.

    If you do this, it works perfectly.

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