If I test a timer (which is not set) against 0, the condition is true. If I do the test in an or-condition the result is still true, but... if I check a "platform is on floor" afterwards, it returns false, even if its true.
Edit: I attached a second file with two more cases.
Attach a Capx
Edit: https://gamumo.com/c2bug/conditionbug2.capx <-- 2 more cases
Description of Capx
you can press keys a and s to check both cases. in both cases you see the monster on the floor. but when you press s, it wont jump. when you press a it jumps, although both keys have the "same" code.
Steps to Reproduce Bug
- open the capx and run the layout
- press a to see the monster jump (expected)
- press s to and see how it doesnt jump (unexpected)
The monster is on the floor and the condition returns false.
the condition should return true.
Operating System and Service Pack
Construct 2 Version ID