Multiplayer plugin - host and any peers disconnect after ~24 hours.
Attach a Capx
(Use original Multiplayer - realtime capx found in Construct 2 templates)
Description of Capx
Exact same as template.
Steps to Reproduce Bug
- Run the capx, and join game as host.
- Run a second tab, and join game as a peer.
- Wait 12-24 hours or so (you can leave both tabs open OR minimize one, OR minimize both)
Host and Peer both disconnect from the server after an arbitrary amount of time (usually somewhere in the 12-24 hour range).
I get a "Signalling disconnected" message in the chat log. Nothing out of the ordinary appears in the web console.
Should be able to run the "server" continuously. I am trying to have one peer serve as the host/dedicated server, this won't work if the host disconnects everybody for some unknown reason after several hours.
To my knowledge, my internet connection was maintained throughout the duration of the test.
- Chrome: Yes
- FireFox: Yes
- Internet Explorer: Did not test
Operating System and Service Pack
Construct 2 Version ID