Problem Description
If tilemap is on a rotated layer with solid behavior, and sprite on another non-rotated layer with platform behavior, it doesn't collide correctly.
Something weird with collisions/layers- not just platform/tilemap?
Attach a Capx
https://1drv.ms/u/s!AhHSZHEulqh_gTc7qP-MQXv-igxG
Description of Capx
tilemap and sprite collision
Steps to Reproduce Bug
Observed Result
sprite doesn't move
Expected Result
sprite should fall and collide with tilemap
Affected Browsers
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
vista sp2
Construct 2 Version ID
r227