Trying to use a tilemap as jumpthru object sometime pushes the player sprite upwards, during platform behavior jump, when jumping from below the jumpthru tile. It does not happens to a jumpthru sprite.
Seems to be related to the size of sprite/tilemap collision box or maybe the framerate, cause it doesn't happen 100% of the time.
Attach a Capx
Description of Capx
Has a tilemap with jumpthru behavior and a sprite with platform behavior.
Steps to Reproduce Bug
Jump from below the tiles
Sometimes the player sprite gets pushed upwards, like the gif above shows
Just jump through.
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Construct 2 Version ID