I noticed that when i put my photoshop made sprites into C2\C3, the color changes a little. Much worse with transparent sprites overlapping each other.
Attach a Capx
I guess there`s no point?
Steps to Reproduce Bug
Make some sprite in photoshop. Put it into C2\C3, compare color with your photoshop source.
Color is different.
Color is exactly the same.
Didn`t check others.
Operating System and Service Pack
Windows 7 SP1 64
Construct 2 Version ID
Construct 3 Version ID
Heres an example. I used 2 sprites, one completely black and the other is really small white to transparent gradient. Put them on top each other and this is what happened:
Notice how colors are slightly different. Basically darker in C2\C3.
You might think, why all the fuzz? The differency is barely noticable. But the problem is - my game uses a lot of filtering layers with sprites on them having effects like color, overlay, hue etc. 1% difference +1% +1% .... and there you have a very noticable 10% difference.
Now, i don`t know if it`s even a bug, if it`s photoshop or construct related. Maybe it`s the color profile in my photoshop, but then wich one do i use? Theres like trillion of those. All the images i did the testing with were done in RGB\16 (sRGB IEC61966-2.1 profile) saved as PNG-24 with sRGB on, interlaced off.
There`s also this weird thing. What Construct says about layer color, and what Photoshop says, c2 seems fine, c3 is off:
How do i deal with this?