Action not carried after load, if there is wait+condition

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2D fighting template based in the game that defined the fighting games genre.
  • Problem Description

    If you issue a wait and after it a CONDITION and an action, if you save/load during the wait, the action is not carried out.

    Attach a Capx ... d+bug.capx

    Description of Capx

    there's a button that starts a wait, and after 10 seconds the button is destroied. if you save and load during the wait, the button is not destroyed as supposed to.

    Steps to Reproduce Bug

    -start the wait/timer


    -wait 10 sec -> button is destroyed

    -load -> wait and no destruction happens

    Observed Result

    the destroy action is not carried out after loading the game

    Expected Result

    the destroy action should be carried out after loading, even if using a dummy condition (check the events for explanation)

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES
    • NW.js YES

    Operating System and Service Pack

    Windows 10 ultimate 64bit

    Construct 2 Version ID


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  • Bug is stillpresent in 273, plus ShadowLight change deteriorated performance in my project with many shadow caster objects.

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