In my game i use system action - "Save", when player finished level. On all static and another objects i add "No save" behavior. On PC after every save created BAC* and another files and their size ~ +40kb every save game. But when i test my game on android device - i see in app explorer ~ +1MB to game data - every save game. Eventually the size of the stored files get up to 35MB and more game is not saved.
Why is this happening and how to reduce the size of the android saves?