Thanks again ramones for your uber speedy replies!!
ahhhh I think I got it! But there is a difference in the code that I placed to ensure consistent jump height throughout the y axis no matter where the sprite is when the mouse is clicked.. perhaps its a version difference in Construct 2?
In Toms tutorial the action is: bird set Platform vector Y to bird.Y - 500 (or -700 as in the tut) and the birds jump height decreases the lower it is on the Y axis
If I set the action to: bird set Platform vector Y to bird.Platform.VectorY - 500 the jump seems to be consistent throughout no matter where the sprite is on the Y axis. But why? My code almost seems redundant... Only problem is, if the user clicks again halfway through the first -500 then the sprite looks like its double jumping - jumping higher on the second mouse click. But I suppose that would be normal as in:
on mouse click - get the birds y axis - move the bird 500p; now if the user clicks again when the bird moves up only 300 then the bird will look like its moves 800p.. adding 500p for every mouse click.. so if the user does a click-click the bird flies 100p instead of the preset 500.. but its not like that in the real flappy bird game.. what am i missing here?=(
.. am i on the right track?:P Is there an action that you can use that will not allow a double jump type movement.. All clicks will move the exact same height no matter what as in the real flappy bird game?