I want to make a world map approximately 100 miles x 100 miles.
To scale the world to my player sprite, I would need about 3.6 million pixels wide.
I am comfortable with using a 1 : 3.6 scale since Construct 2 limits the layout to 1,000,000 pixels wide / tall.
But even still, the tilemap required for that size lags quite a bit, so much that I can't use it.
Would you recommend using a layout grid? I have yet to buy Construct 2's full version (I'm working on it though) so I am limited by events. Perhaps once the player reaches the top edge of a 10 mile x 10 mile area "A5" they are moved to a corresponded area in area "A4"?
I'm open to ideas. I don't want to use a ton of events (preferable less than 15, but I'll consider up to 20) but I want a huge map ;-;