I have a problem with my construct 2 game connecting to my Web Socket server.
The server is listening on 192.168.1.128 (my lan PC IP) on port 80, using IIS7. My listener URL is "http://192.168.1.128:80/BJ/". The Client url is "ws://192.168.1.128:80/BJ/" (blank protocol)
It works perfectly from within the C2 previewer and successfully connects, i.e. the application is loaded into Chrome via the localhost:50000 connection.
When I export it to my public dropbox folder and run it (from my PC) using the Dropbox public url in Chrome, it does not connect and shows the error: "Unable to create WebSocket with the given address and protocol".
Fiddler2 shows nothing.
Is cross domain an issue here? I researched that WebSockets do not apply here.
Please help! What am I doing wrong?