does anyone know if it's possible to set the max rotation angle on a turret?
I'm using the turret behaviour for a weapon that sits on the floor. If the target is also on the floor the weapons angles itself into the floor slightly, looking weird.
There's physics in this game, and adding physics to the weapon did not help as the rotation point changed to the middle of the weapon sprite.
I've attached an image showing the issue, any help appreciated.