Hey all! Lost all my post info again as usual, I'll make this quick! Capx and gif included!
My Metroid style pause-wait-unpause effect for when the player acquires a new item isn't' working correctly. The issue is the way the text is being displaying. If the player collects the items in any order, the text pop up will only display the text info for the first gun. If the player collects the items in order (from A - H), the dialogue pop ups all show the correct information for the appropriate item.
Can anyone help me with this? I previously had this "inventory" set up as an array but I was having the exact issue. I thought this "no-array" system would fix the problem still persists. I'm thinking its an issue with the function?
One more thing, can anyone tell me why some of my items are displaying blank on the inventory slot? Because they shouldn't. There are no blank images in the inv slot animations. That's another issue I'm slowly working through too. Thanks all!
https://www.dropbox.com/s/kgafz6cfh3fuz ... .capx?dl=0