How do I suddenly stop after jump aka Deceleration problem

0 favourites
  • 3 posts
From the Asset Store
Jump on alphabets in the proper order and reach the sun!
  • First off, I have a charged jump forward mechanic where the length and height of the jump is determined by how long a button is held. My issue is at the end of these jumps. I want to completely avoid sliding of the player object after it jumped and has landed back on the floor, so I crank up the deceleration. Thing is, this now has the knock on effect where the 100% charged jump now only covers as much ground in length as the 50% charged jump, due to the 100% jump going higher and thus deceleration having more of an impact on its movement forward. So, how can I work around this? Is there another way I can stop sliding without resorting to deceleration? Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Could you just set the player speed to 0 on landing?

  • ...





    Why do I always go about things in the most complicated way? I had set up this really long winded way to deal with it but was having issues with it. Thank you, that did the trick.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)