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Title says it all.
The shadow system is working alright, but the shadows go through solids/walls, which doesn't look pretty nor nice.
I couldn't think of anything to fix this problem, so hopefully you guys can help me.
.capx link: mediafire.com/file/3p9rmhxd7gdp6qp/ShadowTest.capx
The shadows are rendered on top of the solids, that's why.
Either move the ShadowLight's Z index below the solids or Create a new layer, put the ShadowLight on that layer and move the layer below "Layer 0".
Yeah, I got it working now, thanks.
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The "Light Radius" setting can also cause the affect to see through the edges of bordering sprites even as solids. Turning down the light radius can soften that edging affect. Just a tip... I run into that sometimes.