Sorry for making 2 threads, just have another issue. I'm making a game where the player creates a copy of themselves from an item. It basically spawn another instance of the player's sprite. I just want to know a way to prevent the player's box from overlapping another instance of itself.
I had it setup something like this:
If Player.X < Player.X, then Set Player Platform vector X to -100. Obviously this isn't the correct solution, but still trying to figure this out.