So I have a top down RPG I'm working on and camera scrolling on the character works fine with big layouts and all. The problem is that I have objects that I want to remain on the screen without being affected by the camera scrolling such as a health bar in the top right, etc etc. How do I go about keeping them from moving?
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The user interface - UI or the English heads-up display - HUD is the interface that displays player information such as life, scoreboard and other game information.
To do this, create a layer leave the Paralax in (0,0) and position the objects that should not move in the place of the window reminding that it should be on the other layers.
That worked perfectly, thanks !