I've been working on my first game and it's going to be an infinite runner game similar to Jetpack Joyride. I've looked at the autorunner template and I've modified it to suit my purposes. Right now, I have the floor spawning consistently in the way I want it to. I'm having problems though spawning single objects like an enemy, coin, set of 5 coins, ramp, etc.
I tried replicating the "NextBlock" code structure from the template but I couldn't get it to spawn single coins. As you can see, I changed the code and now I have the game spawning what appears to be 125 coins just pixels away from each other in a line. A bunch of ramps seem to be spawning on top of each other too and the game is spawning ramp upside down.
How can I spawn using code, say, a rectangle of 24 coins or like a set of coins that says "BARRY" like Jetpack Joyride or something. I figure if I understand how spawn a certain amount of coins whenever I want, I should be able to do that for enemies and more. I have another question regarding autorunners and creating artwork for them. I guess I should be creating my artwork (floor pieces) in increments of 2, yes? 32*32, 512*256* 16*32, etc?
So this is my first time creating a game with Construct 2. I've gone through a couple of video tutorials and examples and I'm still learning! If there are any tutorials out there that anybody thinks I need to see in regards to my problems or creating an infinite runner, please link or mention them. Thank you! And thanks for the help!